Hi!

I’m Annick, a senior product designer who focuses strongly on user needs through end-to-end design. I am used to owning my product areas, conducting research and diving deeply into problems before jumping into solutions. I deal with lots of requirements and information to deliver flows that reduce the complexity for the end user.


Featured Product Work

Booking Flow Updates

At Calendly — 2023

I conducted in-depth research to analyze Calendly's most utilized and successful user flow. Based on my findings, I implemented substantial enhancements, resulting in an improved experience for millions of users.

UX Research, Web, Product Design, SaaS

Authentication in Fintech

At Brightwell — 2021

I redesigned authentication for web and mobile apps catering to cruise ship workers, a user group facing distinct challenges within the realm of financial services.

UX Research, Responsive Web, Mobile, Product Design, Design Systems, Fintech

Delta Website Overhaul

At AKQA — 2017

I participated in a comprehensive redesign and content revamp of Delta.com while collaborating within a large design team during our consulting engagement. Our efforts resulted in a refreshed and user-centric digital platform.

UX Design, UX Research, Design Systems, Consulting

PrinceNapped

At Ker-Chunk — 2014-2017

In 2014, I started a small game company alongside 2 co-founders called "Ker-Chunk Games" We released “PrinceNapped” on Facebook Games and the iOS store in 2016-2017. The game was available from 2016 until 2020 on Facebook and the iOS App Store.

Art Director, Co-founder, Illustration, 2D Design, Wearing many hats

Animation and Game Projects


The Awesomes

Bento Box Entertainment — 2015

“The Awesomes" is an animated show aimed at an adult audience available on Hulu. I worked on "The Awesomes" for a single season as a background artist.

Animation Backgrounds, Illustration, Design Collaboration

Chozen

Floyd County Productions — 2013-2014

Chozen was an animated TV show aimed at an adult audience, produced by the same studio that works on the popular show "Archer". The show aired on FX in 2014 for 1 season. I worked on Chozen as a background artist, creating background illustrations for 12 episodes.

Animation Backgrounds, Illustration, Design Collaboration

The Walking Dead: The Social Game

Eyes Wide Games — 2012-2013

In 2012, I worked on the official Facebook game for the popular Walking Dead TV show as an 2D artist. This was when Facebook games were widely popular, and games were still made in Flash.

Game Environment Art, 2D Design, Modular Assets, Cross-functional Collaboration

What others have said

“Her impactful contributions included a complete redesign of various experiences, resulting in significant improvements in critical product metrics and delivering unparalleled user value, particularly in Calendly's highest-trafficked areas. [...] Annick's dedication, expertise, and ability to drive results make her an invaluable addition to any product team.”

— Tommy Janszen, Sr. Product Manager

“She has a rock-solid design process that always includes research/discovery and understanding before jumping into mocks. She's incredibly organized and a great teammate. Her comments in design crit sessions are insightful and show her deep knowledge of design heuristics and best practices. Her skillset would be an asset to any product design team that really cares about designing the right thing.”

— Bryce Propheter, Sr. Product Designer

“Annick scheduled a standing bi-weekly meeting to keep everyone in the loop on new developments and insights. She was incredibly responsive when team members had follow up questions and was quick to update designs when technical constraints challenged the original plan. She would be a great addition to any team and I'd work with her again in a heartbeat.”

— Greg Roughton, Engineering Manager

About me

I have pursued my passions in computers and art for as long as I can remember. I started my career working as a digital illustrator in animation and video games after studying art, before getting a Masters in Human-Computer Interaction and pursuing UX in 2015.

I have extensive experience as an end-to-end product designer for responsive web and mobile apps. I have worked in a lot of different companies – from being the sole designer in a small company, collaborating within a design team in mid-size organizations, to contributing to the design efforts of a global corporation.

While I am of Swiss nationality, I grew up traveling the world with a diplomat father, living mostly in Europe and Latino-America. I spent 20 years as an adult living in Atlanta in the USA, before returning to Switzerland in 2026, where I live near Lausanne with my family.

I aim to continue working on a variety of digital experiences and look forward to the projects the future brings.

Public speaking & Publications

General Assembly Workshop, Atlanta 2019

Taught the workshop “Wireframing & Prototyping” at General Assembly in a in-person class

ATL Design Systems & Figma ATL, Atlanta 2019
Gave Lightning Talk “Managing Design Systems with Figma” at a joint meetup (video)

Ladies that UX, Atlanta 2019
Gave Lightning Talk on “Affordances”

World IA Day, Atlanta 2017
 AR/VR Student Panel speaker (video)

Mobile HCI, Florence 2016
Co-authored the paper "Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app"

SIEGE Conference, Atlanta 2016
Speaker on the panel "Collaboration Methods for Game Designers and Artists"

Momocon, Atlanta 2015
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"