Hi!
I’m Annick, a senior product designer who focuses strongly on user needs through end-to-end design. I am used to owning my product areas and working independently, conducting research and diving deeply into problems before jumping into solutions. I foster collaborative environments, deal with lots of requirements and information, and deliver high-fidelity flows that reduce the complexity for the end user.
Featured product work
Updates to the Booking flow
at Calendly — 2023
I conducted in-depth research to analyze Calendly's most utilized and successful user flow. Based on my findings, I implemented substantial enhancements, resulting in an improved experience for millions of users.
UX Research, Web, Product Design, SaaS
Authentication for users with unique needs in fintech
at Brightwell — 2021
I redesigned authentication for web and mobile apps catering to cruise ship workers, a user group facing distinct challenges within the realm of financial services.
UX Research, Responsive Web, Mobile, Product Design, Design Systems, Fintech
Delta design ecosystem overhaul
at AKQA — 2017
I participated in a comprehensive redesign and content revamp of Delta.com while collaborating within a large design team during our consulting engagement. Our efforts resulted in a refreshed and user-centric digital platform.
UX Design, UX Research, Design Systems, Consulting
Animation & game projects
Princenapped
Ker-Chunk — 2014 - 2017
In 2014, 2 friends and I started a small game company called "Ker-Chunk Games". and released “PrinceNapped” on Facebook Games and the iOS store in 2016-2017. The game was available from 2016 until 2020 on Facebook and the iOS App Store.
Art Director, Co-founder, Illustration, 2D Design, Wearing many hats
The Awesomes
Bento Box Entertainment — 2015
"The Awesomes" is an animated show aimed at an adult audience available on Hulu. I worked on "The Awesomes" for a single season as a background artist.
Animation Backgrounds, Illustration, Design Collaboration
Chozen
Floyd County Productions — 2013 - 2014
Chozen was an animated TV show aimed at an adult audience, produced by the same studio that works on the popular show "Archer". The show aired on FX in 2014 for 1 season. I worked on Chozen as a background artist, creating background illustrations for 12 episodes.
Animation Backgrounds, Illustration, Design Collaboration
The Walking Dead: The Facebook Game
Eyes Wide Games — 2012 - 2013
In 2012, an era where Facebook games were all the rage, I worked on the official Facebook game for the popular Walking Dead TV show as a 2D artist. This was when games were still made in Flash.
About me
I have pursued my passions in computers and art for as long as I can remember. I started my career working as a digital illustrator in animation and video games after studying art, before getting a Masters in Human-Computer Interaction and pursuing UX in 2015.
I have extensive experience as an end-to-end product designer for responsive web and mobile apps. I have worked in a lot of different companies – from being the sole designer in a small company, collaborating within a design team in mid-size organizations, to contributing to the design efforts of a global corporation.
While I am of Swiss nationality, I grew up traveling the world with a diplomat father, living mostly in Europe and Latino-America. I spent 20 years as an adult living in Atlanta in the USA, before returning to Switzerland in 2026, where I live near Lausanne with my family.
I aim to continue working on a variety of digital experiences and look forward to the projects the future brings.
Public Speaking & Publications
General Assembly Workshop, Atlanta 2019
Taught the workshop “Wireframing & Prototyping” at General Assembly in a in-person class
ATL Design Systems & Figma ATL, Atlanta 2019
Gave Lightning Talk “Managing Design Systems with Figma” at a joint meetup (video)
Ladies that UX, Atlanta 2019
Gave Lightning Talk on “Affordances”
World IA Day, Atlanta 2017
AR/VR Student Panel speaker (video)
Mobile HCI, Florence 2016
Co-authored the paper "Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app"
SIEGE Conference, Atlanta 2016
Speaker on the panel "Collaboration Methods for Game Designers and Artists"
Momocon, Atlanta 2015
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"